Bard

Level Prof. Bonus Features Bardic Die Cantrips Prepared Spells 1 2 3 4 5 6 7 8 9
1 +2 Bardic Inspiration, Spellcasting d6 2 4 2 - - - - - - - -
2 - Expertise, Jack of All Trades - - 5 3 - - - - - - - -
3 - Bard Subclass - - 6 4 2 - - - - - - -
4 - Ability Score Improvement - 3 7 4 3 - - - - - - -
5 +3 Font of Inspiration d8 - 9 4 3 2 - - - - - -
6 - Subclass feature - - 10 4 3 3 - - - - - -
7 - Countercharm - - 11 4 3 3 1 - - - - -
8 - Ability Score Improvement - - 12 4 3 3 2 - - - - -
9 +4 Expertise - - 14 4 3 3 3 1 - - - -
10 - Magical Secrets d10 4 15 4 3 3 3 2 - - - -
11 - - - - 16 4 3 3 3 2 1 - - -
12 - Ability Score Improvement - - 16 4 3 3 3 2 1 - - -
13 +5 - - - 17 4 3 3 3 2 1 1 - -
14 - Subclass feature - - 17 4 3 3 3 2 1 1 - -
15 - - d12 - 18 4 3 3 3 2 1 1 1 -
16 - Ability Score Improvement - - 18 4 3 3 3 2 1 1 1 -
17 +6 - - - 19 4 3 3 3 2 1 1 1 1
18 - Superior Inspiration - - 20 4 3 3 3 3 1 1 1 1
19 - Epic Boon - - 21 4 3 3 3 3 2 1 1 1
20 - Words of Creation - - 22 4 3 3 3 3 2 2 1 1
Infobox

Hit Points
Hit Dice d8
1st Level 8 + Con Mod
Level Up 1d8 (or 5) + Con Mod
Proficiencies
Armor Light
Weapons Simple
Tools Choose 3 Musical Instruments
Saving Throws Dex, Cha
Skills (Choose 3) Any Skills
Items
Starting Gold 90 GP
Multiclassing
Ability Score Minimum Cha 13
Armor Light
Tools Choose 1 Musical Instrument

Level 1: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Level 1: Spellcasting

You have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class’s description.

Cantrips. You know two cantrips of your choice from the Bard spell list.

Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.

When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.

Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.

The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.

If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.

Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your Bard spells.

Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.

Level 2: Expertise

You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Level 2: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

Level 3: Bard Subclass

You gain a Bard subclass of your choice:

List 4 results

A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.

Level 5: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.

In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Level 7: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Level 10: Magical Secrets

You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard,Cleric, Druid, and the Wizard spell lists, and the chosen spells count as Bard spells for you. In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Level 18: Superior Inspiration

When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify.

Level 20: Words of Creation

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.

Bard Spell List

Table 120 results
NameCastRangeSchool
0 12
Blade WardActionSelfAbjuration
Dancing LightsAction120 feetIllusion
FriendsAction10 feetEnchantment
Mage HandAction30 feetConjuration
Mending1 minTouchTransmutation
MessageAction120 feetTransmutation
Minor IllusionAction30 feetIllusion
PrestidigitationAction10 feetTransmutation
Starry WispAction60 feetEvocation
ThunderclapActionSelfEvocation
True StrikeActionSelfDivination
Vicious MockeryAction60 feetEnchantment
1 18
Animal FriendshipAction30 feetEnchantment
BaneAction30 feetEnchantment
Charm PersonAction30 feetEnchantment
Color SprayActionSelfIllusion
CommandAction60 feetEnchantment
Cure WoundsActionTouchAbjuration
Detect MagicActionSelfDivination
Dissonant WhispersAction60 feetEnchantment
Faerie FireAction60 feetEvocation
Feather FallReaction60 feetTransmutation
Healing WordBonus60 feetAbjuration
Hideous LaughterAction30 feetEnchantment
Identify1 MinuteTouchDivination
Illusory Script1 MinuteTouchIllusion
Silent ImageAction60 feetIllusion
SleepAction60 feetEnchantment
Speak with AnimalsActionSelfDivination
ThunderwaveActionSelfEvocation
2 21
AidAction30 feetAbjuration
Animal MessengerAction30 feetEnchantment
Blindness-DeafnessAction120 feetTransmutation
Calm EmotionsAction60 feetEnchantment
Crown of MadnessAction120 feetEnchantment
Detect ThoughtsActionSelfDivination
Enlarge-ReduceAction30 feetTransmutation
EnthrallAction60 feetEnchantment
Heat MetalAction60 feetTransmutation
Hold PersonAction60 feetEnchantment
KnockAction60 feetTransmutation
Lesser RestorationBonusTouchAbjuration
Locate Animals or PlantsActionSelfDivination
Locate ObjectActionSelfDivination
Magic Mouth1 Minute30 feetIllusion
Mirror ImageActionSelfIllusion
Phantasmal ForceAction60 feetIllusion
ShatterAction60 feetEvocation
SilenceAction120 feetIllusion
SuggestionAction30 feetEnchantment
Zone of TruthAction60 feetEnchantment
3 16
Bestow CurseActionTouchNecromancy
Clairvoyance10 Minutes1 mileDivination
Dispel MagicAction120 feetAbjuration
FearActionSelfIllusion
Glyph of Warding1 HourTouchAbjuration
Hypnotic PatternAction120 feetIllusion
Major ImageAction120 feetIllusion
Mass Healing WordBonus60 feetAbjuration
NondetectionActionTouchAbjuration
Plant GrowthAction150 feetTransmutation
SendingActionUnlimitedDivination
SlowAction120 feetTransmutation
Speak with DeadAction10 feetNecromancy
Speak with PlantsActionSelfTransmutation
Stinking CloudAction90 feetConjuration
Tiny Hut1 MinuteSelfEvocation
4 10
Charm MonsterAction30 feetEnchantment
CompulsionAction30 feetEnchantment
ConfusionAction90 feetEnchantment
Dimension DoorAction500 feetConjuration
Fount of MoonlightActionSelfEvocation
Freedom of MovementActionTouchAbjuration
Greater InvisibilityActionTouchIllusion
Hallucinatory Terrain10 Minutes300 feetIllusion
Phantasmal KillerAction120 feetIllusion
PolymorphAction60 feetTransmutation
5 16
Awaken8 HoursTouchTransmutation
Dominate PersonAction60 feetEnchantment
Dream1 MinuteSpecialIllusion
Geas1 Minute60 feetEnchantment
Greater RestorationActionTouchAbjuration
Hold MonsterAction90 feetEnchantment
Legend Lore10 MinutesSelfDivination
Mass Cure WoundsAction60 feetAbjuration
Modify MemoryAction30 feetEvocation
Planar Binding1 Hour60 feetAbjuration
Regal PresenceActionSelfEnchantment
Scrying10 MinutesSelfDivination
SeemingAction30 feetIllusion
Synaptic StaticAction120 feetEnchantment
Telepathic BondAction30 feetDivination
Teleportation Circle1 Minute10 feetConjuration
6 6
EyebiteActionSelfNecromancy
Guards and Wards10 MinutesTouchAbjuration
Heroes' Feast10 MinutesSelfConjuration
Irresistible DanceAction30 feetEnchantment
Mass SuggestionAction60 feetEnchantment
Programmed IllusionAction120 feetIllusion
7 11
Arcane SwordAction90 feetEvocation
EtherealnessActionSelfConjuration
ForcecageAction100 feetEvocation
Magnificent Mansion1 Minute300 feetConjuration
Mirage Arcane10 MinutesSightIllusion
Power Word FortifyAction60 feetEnchantment
Prismatic SprayActionSelfEvocation
Project ImageAction500 milesIllusion
Regenerate1 MinuteTouchTransmutation
Symbol1 MinuteTouchAbjuration
TeleportAction10 feetConjuration
8 5
Antipathy-Sympathy1 hour60 feetEnchantment
BefuddlementAction150 feetEnchantment
Dominate MonsterAction60 feetEnchantment
Mind BlankActionTouchAbjuration
Power Word StunAction60 feetEnchantment
9 5
Foresight1 minTouchDivination
Power Word HealAction60 feetEnchantment
Power Word KillAction60 feetEnchantment
Prismatic WallAction60 feetAbjuration
True PolymorphAction30 feetTransmutation