Area of Effect

The descriptions of many spells and other features specify that they have an area of effect, which typically has one of six shapes:

An area of effect has a point of origin, a location from which the effect's energy erupts. The rules for each shape specify how to position its point of origin. If all straight lines extending from the point of origin to a location in the area of effect are blocked, that location isn't included in the area of effect. To block a line, an obstruction must provide Total Cover.

If the creator of an area of effect places it at an unseen point and an obstruction—such as a wall—is between the creator and that point, the point of origin comes into being on the near side of the obstruction.

Estimated number of targets by area

Cone Cube Circular* Line Number of Targets
10-foot 5- to 10-foot 5-foot-radius - 1
15- to 20-foot 15-foot - 30-foot-long, 5-foot-wide 2
25-foot - 10-foot-radius 30-foot-long, 10-foot-wide or 60-foot-long, 5-foot-wide 3
- 20-foot - 90- or 100-foot-long, 5-foot-wide 4
30-foot - - 60-foot-long, 10-foot-wide or 120-foot-long, 5-foot-wide 5
35-foot 25-foot 15-foot-radius - 6
40-foot 30-foot - 90- or 100-foot-long, 10-foot-wide 8
45-foot - - - 9
50-foot 35-foot 20-foot-radius 120-foot-long, 10-foot-wide 10
55-foot 40-foot - - 12
60-foot 45-foot 25-foot-radius - 16
- 50-foot 30-foot-radius - 20
*Use this column for Cylinders, Emanations (using the size of the Emanation rather than its radius), and Spheres.