Cover
Cover provides a degree of protection to a target behind it. There are three degrees of cover, each of which provides a different benefit to a target: Half Cover (+2 bonus to AC and Dexterity saving throws), Three-Quarters Cover (+5 bonus to AC and Dexterity saving throws), and Total Cover (can't be targeted directly). If behind more than one degree of cover, a target benefits only from the most protective degree.
| Degree | Benefit to Target | Offered By... |
|---|---|---|
| Half Cover | +2 bonus to AC and Dexterity saving throws | Another creature or an object that covers at least half of the target |
| Three-Quarters Cover | +5 bonus to AC and Dexterity saving throws | An object that covers at least three-quarters of the target |
| Full Cover | Can’t be targeted directly | An object that covers the whole target |