Travel Speed

Forced March

The Travel Pace table assumes that characters travel for 8 hours in day. They can push on beyond that limit, at the risk of Exhaustion.

For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion

Mounts and Vehicles

Mounts

Animal Carrying Capacity Cost
Camel 450 lb. 50 GP
Elephant 1,320 lb. 200 GP
Horse, Draft 540 lb. 50 GP
Horse, Riding 480 lb. 75 GP
Mastiff 195 lb. 25 GP
Mule 420 lb. 8 GP
Pony 225 lb. 30 GP
Warhorse 540 lb. 400 GP

Drawn Vehicles

Item Weight Cost
Carriage 600 lb. 100 GP
Cart 200 lb. 15 GP
Chariot 100 lb. 250 GP
Sled 300 lb. 20 GP
Wagon 400 lb. 35 GP

Large Vehicles

Ship Speed Crew Passengers Cargo (Tons) AC HP Damage Threshold Cost
Airship 8 mph 10 20 1 13 300 — 40,000 GP
Galley 4 mph 80 — 150 15 500 20 30,000 GP
Keelboat 1 mph 1 6 1/2 15 100 10 3,000 GP
Longship 3 mph 40 150 10 15 300 15 10,000 GP
Rowboat 1½ mph 1 3 — 11 50 — 50 GP
Sailing Ship 2 mph 20 20 100 15 300 15 10,000 GP
Warship 2½ mph 60 60 200 15 500 20 25,000 GP
Ships outfitted with private accommodations can carry one-fifth as many passengers.