Tiefling
Tieflings are either born outside the plane of Argos, or have fiendish ancestors who originated there - either a devil or a demon. Tieflings can therefore be found all around Argos.
Tieflings can have a wide variety of colors. Some colors indicate a likely place of origin, but in practice it is too unreliable. Typically, red, yellow and blue tieflings have infernal legacies, whereas grey, purple, and green tieflings often have abyssal legacies.
Features
Creature Type. Humanoid
Size. Medium (about 5 to 6 feet tall)
Speed. 30 feet
Darkvision. You have Darkvision with a range of 60 feet.
Otherworldly Presence. You know the Thaumaturgy cantrip.
Fiendish Charm. You always have the Charm Person spell prepared. You can cast it without a spell slot a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any spell slots you have to cast the spell.
Fiendish Legacy. You gain the benefits of your chosen legacy listed below
| Fiendish Legacy | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Infernal | You know the Fire Bolt cantrip. You also have resistance to fire damage | Hellish Rebuke | Darkness |
| Abyssal | YOu know the Poison Spray cantrip. You also have resistance to poison damage | Ray of Sickness | Hold Person |
Fiendish Legacies
Infernal

The infernal legacy connects tieflings to the Nine Hells. Horns, spines, tails, golden eyes, and a faint odor of sulfur or smoke are common physical features of such tieflings, most of whom trace their ancestry to devils.
| Level 1 | Level 3 | Level 5 |
|---|---|---|
| You know the Fire Bolt cantrip. You also have resistance to fire damage | Hellish Rebuke | Darkness |
Abyssal

The chaos of the Abyss call to tieflings who have the abyssal legacy. Horns, fur, tusks, and peculiar scents are common physical features of such tieflings, most of whom have the blood of demons coursing through their veins.
| Level 1 | Level 3 | Level 5 |
|---|---|---|
| You know the Poison Spray cantrip. You also have resistance to poison damage | Ray of Sickness | Hold Person |