Items

Weapons

Name Damage Properties Mastery Weight Cost
Simple Melee Weapons
Club 1d4 Bludgeoning Light Slow 2 lb. 1 SP
Dagger 1d4 Piercing Finesse, light, Thrown (Range 20/60) Nick 1 lb. 2 GP
Greatclub 1d8 Bludgeoning Two-Handed Push 10 lb. 2 SP
Handaxe 1d6 Slashing Light, Thrown (Range 20/60) Vex 2 lb. 5 GP
Javelin 1d6 Piercing Thrown (Range 30/120) Slow 2 lb. 5 SP
Light Hammer 1d4 Bludgeoning Light, Thrown (Range 20/60) Nick 2 lb. 2 GP
Mace 1d6 Bludgeoning — Sap 4 lb. 5 GP
Quarterstaff 1d6 Bludgeoning Versatile (1d8) Topple 4 lb. 2 SP
Sickle 1d4 Slashing Light Nick 2 lb. 1 GP
Spear 1d6 Piercing Thrown (Range 20/60), Versatile (1d8) Sap 3 lb. 1 GP
Simple Ranged Weapons
Dart 1d4 Piercing Finesse, Thrown (Range 20/60) Vex 0.2 lb. 5 CP
Light Crossbow 1d8 Piercing Ammunition (Range 80/320; Bolt), Loading, Two-Handed Slow 5 lb. 25 GP
Shortbow 1d6 Piercing Ammunition (Range 80/320; Arrow), Two-Handed Vex 2 lb. 25 GP
Sling 1d4 Bludgeoning Ammunition (Range 30/120; Sling Bullet) Slow — 1 SP
Martial Melee Weapons
Battleaxe 1d8 Slashing Versatile (1d10) Topple 4 lb. 10 GP
Flail 1d8 Bludgeoning — Sap 2 lb. 10 GP
Glaive 1d10 Slashing Heavy, Reach, Two-Handed Graze 6 lb. 20 GP
Greataxe 1d12 Slashing Heavy, Two-Handed Cleave 7 lb. 30 GP
Greatsword 2d6 Slashing Heavy, Two-Handed Graze 6 lb. 50 GP
Halberd 1d10 Slashing Heavy, Reach, Two-Handed Cleave 6 lb. 20 GP
Lance 1d12 Piercing Heavy, Reach, Two-Handed (unless mounted) Topple 6 lb. 10 GP
Longsword 1d8 Slashing Versatile (1d10) Sap 3 lb. 15 GP
Maul 2d6 Bludgeoning Heavy, Two-Handed Topple 10 lb. 10 GP
Morningstar 1d8 Piercing — Sap 4 lb. 15 GP
Pike 1d10 Piercing Heavy, Reach, Two-Handed Push 18 lb. 5 GP
Rapier 1d8 Piercing Finesse Vex 2 lb. 25 GP
Scimitar 1d6 Slashing Finesse, light Nick 3 lb. 25 GP
Shortsword 1d6 Piercing Finesse, light Vex 2 lb. 10 GP
Trident 1d8 Piercing Thrown (Range 20/60), Versatile (1d10) Topple 4 lb. 5 GP
War Pick 1d8 Piercing Versatile (1d10) Sap 2 lb. 5 GP
Warhammer 1d8 Bludgeoning Versatile (1d10) Push 4 lb. 15 GP
Whip 1d4 Slashing Finesse, Reach Slow 3 lb. 2 GP
Martial Ranged Weapons
Blowgun 1 Piercing Ammunition (Range 25/100; Needle), Loading Vex 1 lb. 10 GP
Hand Crossbow 1d6 Piercing Ammunition (Range 30/120; Bolt), light, Loading Vex 3 lb. 75 GP
Heavy Crossbow 1d10 Piercing Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed Push 18 lb. 50 GP
Longbow 1d8 Piercing Ammunition (Range 150/600; Arrow), Heavy, Two-Handed Slow 2 lb. 50 GP

Armor

Armor Armor Class (AC) Strength Stealth Cost Weight
Light Armor
Padded Armor 11 + Dex modifier — Disadvantage 5 GP 8 lb.
Leather Armor 11 + Dex modifier — — 10 GP 10 lb.
Studded Leather Armor 12 + Dex modifier — — 45 GP 13 lb.
Medium Armor
Hide Armor 12 + Dex modifier (max 2) — — 10 GP 12 lb.
Chain Shirt 13 + Dex modifier (max 2) — — 50 GP 20 lb.
Scale Mail 14 + Dex modifier (max 2) — Disadvantage 50 GP 45 lb.
Breastplate 14 + Dex modifier (max 2) — — 400 GP 20 lb.
Half Plate Armor 15 + Dex modifier (max 2) — Disadvantage 750 GP 40 lb.
Heavy Armor
Ring Mail 14 — Disadvantage 30 GP 40 lb.
Chain Mail 16 Str 13 Disadvantage 75 GP 55 lb.
Splint Armor 17 Str 15 Disadvantage 200 GP 60 lb.
Plate Armor 18 Str 15 Disadvantage 1,500 GP 65 lb.
Shields
Shield +2 — — 10 GP 6 lb.

Adventure Gear

Item Cost Weight
Acid 25 GP 1 lb.
Alchemists Fire 50 GP 1 lb.
Antitoxin 50 GP
Backpack 2 GP 5 lb.
Ball Bearings 1 GP 2 lb.
Barrel 2 GP 70 lb.
Basic Poison 100 GP
Basket 4 SP 2 lb.
Bedroll 1 GP 7 lb.
Bell 1 GP
Blanket 5 SP 3 lb.
Block and Tackle 1 GP 5 lb.
Book 25 GP 5 lb.
Bucket 5 CP 2 lb.
Bullseye Lantern 10 GP 2 lb.
Burglars Pack 16 GP 47.5 lb.
Caltrops 1 GP 2 lb.
Candle 1 CP
Chain 5 GP 10 lb.
Chest 5 GP 25 lb.
Climbers Kit 25 GP 12 lb.
Component Pouch 25 GP 2 lb.
Costume 5 GP 4 lb.
Crossbow Bolt Case 1 GP 1 lb.
Crowbar 2 GP 5 lb.
Fine Clothes 15 GP 6 lb.
Flask 2 CP 1 lb.
Glass Bottle 2 GP 2 lb.
Grappling Hook 2 GP 4 lb.
Healers Kit 5 GP 3 lb.
Holy Water 25 GP 1 lb.
Hooded Lantern 5 GP 2 lb.
Hunting Trap 5 GP 25 lb.
Ink 10 GP
Ink Pen 2 CP
Iron Pot 2 GP 10 lb.
Iron Spike 1 SP 0.5 lb.
Iron Spikes 1 GP 5 lb.
Jug 2 CP 4 lb.
Ladder 1 SP 25 lb.
Lamp 5 SP 1 lb.
Lock 10 GP 1 lb.
Magnifying Glass 100 GP
Manacles 2 GP 6 lb.
Map 1 GP
Map or Scroll Case 1 GP 1 lb.
Mirror 5 GP 0.5 lb.
Net 1 GP 3 lb.
Oil 1 SP 1 lb.
Paper 2 SP
Parchment 1 SP
Perfume 5 GP
Pole 5 CP 7 lb.
Portable Ram 4 GP 35 lb.
Pouch 5 SP 1 lb.
Quiver 1 GP 1 lb.
Rations 5 SP 2 lb.
Robe 1 GP 4 lb.
Rope 1 GP 5 lb.
Sack 1 CP 0.5 lb.
Shovel 2 GP 5 lb.
Signal Whistle 5 CP
Spyglass 1,000 GP 1 lb.
String 1 SP
Tent 2 GP 20 lb.
Tinderbox 5 SP 1 lb.
Torch 1 CP 1 lb.
Travelers Clothes 2 GP 4 lb.
Vial 1 GP
Waterskin 2 SP 5 lb.

Ammunition

Type Amount Storage Cost
Arrow 20 Quiver 1 GP
Bolt 20 Case 1 GP
Sling Bullet 20 Pouch 4 CP
Needle 50 Pouch 1 GP

Arcane Focus

An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus.

Focus Cost Weight
Crystal 10 GP 1 lb.
Orb 20 GP 3 lbs
Rod 10 GP 2 lb.
Staff 5 GP 4 lb.
Wand 10 GP 1 lb.

Druidic Focus

A Druidic Focus takes a specific form and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.

Focus Cost Weight
Sprig of Mistletoe 1 GP 0 lb.
Wooden Staff 5 GP 4 lb.
Yew Wand 10 GP 1 lb.

Holy Symbol

A Holy Symbol takes a specific form and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.

Focus Cost Weight
Amulet 5 GP 1 lb.
Emblem 5 GP 0 lb.
Reliquary 5 GP 2 lb.

Tools

A tool helps you make specialized ability checks, craft certain items, or both. A tool's description
includes the tool's cost and weight, as well as the following entries:

Artisan Tools

Tools Ability Score Cost Weight
Alchemists Supplies Int 50 GP 8 lb.
Brewers Supplies Int 20 GP 9 lb.
Calligraphers Supplies Dex 10 GP 5 lb.
Carpenters Tools Str 8 GP 6 lb.
Cartographers Tools Wis 15 GP 6 lb.
Cobblers Tools Dex 5 GP 5 lb.
Cooks Utensils Wis 1 GP 8 lb.
Glassblowers Tools Int 30 GP 5 lb.
Jewelers Tools Int 25 GP 2 lb.
Leatherworkers Tools Dex 5 GP 5 lb.
Masons Tools Str 10 GP 8 lb.
Painters Supplies Wis 10 GP 5 lb.
Potters Tools Int 10 GP 3 lb.
Smiths Tools Str 20 GP 8 lb.
Tinkers Tools Dex 50 GP 10 lb.
Weavers Tools Dex 1 GP 5 lb.
Woodcarvers Tools Dex 1 GP 5 lb.

Other Tools

Tools Ability Score Cost Weight
Disguise Kit Cha 25 GP 3 lb.
Forgery Kit Dex 15 GP 5 lb.
Herbalism Kit Int 5 GP 3 lb.
Navigators Tools Wis 25 GP 2 lb.
Poisoners Kit Int 50 GP 2 lb.
Thieves Tools Dex 25 GP 1 lb.

Musical Instruments

Instrument Ability Score Cost Weight
Bagpipes Cha 30 GP 6 lb.
Drum Cha 6 GP 3 lb.
Dulcimer Cha 25 GP 10 lb.
Flute Cha 2 GP 1 lb.
Horn Cha 3 GP 2 lb.
Lute Cha 35 GP 2 lb.
Lyre Cha 30 GP 2 lb.
Pan Flute Cha 12 GP 2 lb.
Shawm Cha 2 GP 1 lb.
Viol Cha 30 GP 1 lb.

Gaming Set

Item Cost
Dice Set 1 SP
Dragonchess Set 1 GP
Playing Cards 5 SP
Three Dragon Ante Set 1 GP

Other

Food and Drinks

Item Cost
Ale Mug 4 CP
Bread Loaf 2 CP
Cheese Wedge 1 SP
Common Wine Bottle 2 SP
Fine Wine Bottle 10 GP

Mounts

Item Cost
Camel 50 GP
Draft Horse 50 GP
Elephant 200 GP
Mastiff 25 GP
Mule 8 GP
Pony 30 GP
Riding Horse 75 GP
Warhorse 400 GP

Tack and Harness

Item Cost
Exotic Saddle 60 GP
Feed per Day 5 CP
Military Saddle 20 GP
Riding Saddle 10 GP
Stabling per Day 5 CP

Vehicles

Land

Item Cost Weight
Carriage 100 GP 600 lb.
Cart 15 GP 200 lb.
Chariot 250 GP 100 lb.
Sled 20 GP 300 lb.
Wagon 35 GP 400 lb.

Water

Item Cost
Galley 30,000 GP
Keelboat 3,000 GP
Longship 10,000 GP
Rowboat 50 GP
Sailing Ship 10,000 GP
Warship 25,000 GP

Air

Item Cost
Airship 40,000 GP