Items
Weapons
| Name | Damage | Properties | Mastery | Weight | Cost |
| Simple Melee Weapons | | | | | |
| Club | 1d4 Bludgeoning | Light | Slow | 2 lb. | 1 SP |
| Dagger | 1d4 Piercing | Finesse, light, Thrown (Range 20/60) | Nick | 1 lb. | 2 GP |
| Greatclub | 1d8 Bludgeoning | Two-Handed | Push | 10 lb. | 2 SP |
| Handaxe | 1d6 Slashing | Light, Thrown (Range 20/60) | Vex | 2 lb. | 5 GP |
| Javelin | 1d6 Piercing | Thrown (Range 30/120) | Slow | 2 lb. | 5 SP |
| Light Hammer | 1d4 Bludgeoning | Light, Thrown (Range 20/60) | Nick | 2 lb. | 2 GP |
| Mace | 1d6 Bludgeoning | — | Sap | 4 lb. | 5 GP |
| Quarterstaff | 1d6 Bludgeoning | Versatile (1d8) | Topple | 4 lb. | 2 SP |
| Sickle | 1d4 Slashing | Light | Nick | 2 lb. | 1 GP |
| Spear | 1d6 Piercing | Thrown (Range 20/60), Versatile (1d8) | Sap | 3 lb. | 1 GP |
| Simple Ranged Weapons | | | | | |
| Dart | 1d4 Piercing | Finesse, Thrown (Range 20/60) | Vex | 0.2 lb. | 5 CP |
| Light Crossbow | 1d8 Piercing | Ammunition (Range 80/320; Bolt), Loading, Two-Handed | Slow | 5 lb. | 25 GP |
| Shortbow | 1d6 Piercing | Ammunition (Range 80/320; Arrow), Two-Handed | Vex | 2 lb. | 25 GP |
| Sling | 1d4 Bludgeoning | Ammunition (Range 30/120; Sling Bullet) | Slow | — | 1 SP |
| Martial Melee Weapons | | | | | |
| Battleaxe | 1d8 Slashing | Versatile (1d10) | Topple | 4 lb. | 10 GP |
| Flail | 1d8 Bludgeoning | — | Sap | 2 lb. | 10 GP |
| Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze | 6 lb. | 20 GP |
| Greataxe | 1d12 Slashing | Heavy, Two-Handed | Cleave | 7 lb. | 30 GP |
| Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze | 6 lb. | 50 GP |
| Halberd | 1d10 Slashing | Heavy, Reach, Two-Handed | Cleave | 6 lb. | 20 GP |
| Lance | 1d12 Piercing | Heavy, Reach, Two-Handed (unless mounted) | Topple | 6 lb. | 10 GP |
| Longsword | 1d8 Slashing | Versatile (1d10) | Sap | 3 lb. | 15 GP |
| Maul | 2d6 Bludgeoning | Heavy, Two-Handed | Topple | 10 lb. | 10 GP |
| Morningstar | 1d8 Piercing | — | Sap | 4 lb. | 15 GP |
| Pike | 1d10 Piercing | Heavy, Reach, Two-Handed | Push | 18 lb. | 5 GP |
| Rapier | 1d8 Piercing | Finesse | Vex | 2 lb. | 25 GP |
| Scimitar | 1d6 Slashing | Finesse, light | Nick | 3 lb. | 25 GP |
| Shortsword | 1d6 Piercing | Finesse, light | Vex | 2 lb. | 10 GP |
| Trident | 1d8 Piercing | Thrown (Range 20/60), Versatile (1d10) | Topple | 4 lb. | 5 GP |
| War Pick | 1d8 Piercing | Versatile (1d10) | Sap | 2 lb. | 5 GP |
| Warhammer | 1d8 Bludgeoning | Versatile (1d10) | Push | 4 lb. | 15 GP |
| Whip | 1d4 Slashing | Finesse, Reach | Slow | 3 lb. | 2 GP |
| Martial Ranged Weapons | | | | | |
| Blowgun | 1 Piercing | Ammunition (Range 25/100; Needle), Loading | Vex | 1 lb. | 10 GP |
| Hand Crossbow | 1d6 Piercing | Ammunition (Range 30/120; Bolt), light, Loading | Vex | 3 lb. | 75 GP |
| Heavy Crossbow | 1d10 Piercing | Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed | Push | 18 lb. | 50 GP |
| Longbow | 1d8 Piercing | Ammunition (Range 150/600; Arrow), Heavy, Two-Handed | Slow | 2 lb. | 50 GP |
Armor
| Armor | Armor Class (AC) | Strength | Stealth | Cost | Weight |
| Light Armor | | | | | |
| Padded Armor | 11 + Dex modifier | — | Disadvantage | 5 GP | 8 lb. |
| Leather Armor | 11 + Dex modifier | — | — | 10 GP | 10 lb. |
| Studded Leather Armor | 12 + Dex modifier | — | — | 45 GP | 13 lb. |
| Medium Armor | | | | | |
| Hide Armor | 12 + Dex modifier (max 2) | — | — | 10 GP | 12 lb. |
| Chain Shirt | 13 + Dex modifier (max 2) | — | — | 50 GP | 20 lb. |
| Scale Mail | 14 + Dex modifier (max 2) | — | Disadvantage | 50 GP | 45 lb. |
| Breastplate | 14 + Dex modifier (max 2) | — | — | 400 GP | 20 lb. |
| Half Plate Armor | 15 + Dex modifier (max 2) | — | Disadvantage | 750 GP | 40 lb. |
| Heavy Armor | | | | | |
| Ring Mail | 14 | — | Disadvantage | 30 GP | 40 lb. |
| Chain Mail | 16 | Str 13 | Disadvantage | 75 GP | 55 lb. |
| Splint Armor | 17 | Str 15 | Disadvantage | 200 GP | 60 lb. |
| Plate Armor | 18 | Str 15 | Disadvantage | 1,500 GP | 65 lb. |
| Shields | | | | | |
| Shield | +2 | — | — | 10 GP | 6 lb. |
Adventure Gear
Ammunition
Arcane Focus
An Arcane Focus takes one of the forms in the Arcane Focuses table and is bejeweled or carved to channel arcane magic. A Sorcerer, Warlock, or Wizard can use such an item as a Spellcasting Focus.
Druidic Focus
A Druidic Focus takes a specific form and is carved, tied with ribbon, or painted to channel primal magic. A Druid or Ranger can use such an object as a Spellcasting Focus.
Holy Symbol
A Holy Symbol takes a specific form and is bejeweled or painted to channel divine magic. A Cleric or Paladin can use a Holy Symbol as a Spellcasting Focus.
A tool helps you make specialized ability checks, craft certain items, or both. A tool's description
includes the tool's cost and weight, as well as the following entries:
- Ability. This entry lists the ability to use when making an ability check with the tool.
- Utilize. This entry lists things you can do with the tool when you take the Utilize action. You can do
one of those things each time you take the action. This entry also provides a suggested DC for the action. The DC can be higher or lower depending on the context. - Craft. This entry lists what, if anything, you can craft with the tool.
- Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Musical Instruments
Gaming Set
Other
Food and Drinks
Mounts
Tack and Harness
Vehicles
Land
Water
Air