Wizard

Level PB Features Cantrips Known Prepared Spells 1 2 3 4 5 6 7 8 9
1 +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2 — — — — — — — —
2 - Scholar - 5 3 — — — — — — — —
3 - Wizard Subclass - 6 4 2 — — — — — — —
4 - Ability Score Improvement 4 7 4 3 — — — — — — —
5 +3 Memorize Spell - 9 4 3 2 — — — — — —
6 - Subclass feature - 10 4 3 3 — — — — — —
7 - - - 11 4 3 3 1 — — — — —
8 - Ability Score Improvement - 12 4 3 3 2 — — — — —
9 +4 - - 14 4 3 3 3 1 — — — —
10 - Subclass feature 5 15 4 3 3 3 2 — — — —
11 - - - 16 4 3 3 3 2 1 — — —
12 - Ability Score Improvement - - 4 3 3 3 2 1 — — —
13 +5 - - 17 4 3 3 3 2 1 1 — —
14 - Subclass feature - 18 4 3 3 3 2 1 1 — —
15 - - - 19 4 3 3 3 2 1 1 1 —
16 - Ability Score Improvement - 21 4 3 3 3 2 1 1 1 —
17 +6 - - 22 4 3 3 3 2 1 1 1 1
18 - Spell Mastery - 23 4 3 3 3 3 1 1 1 1
19 - Epic Boon - 24 4 3 3 3 3 2 1 1 1
20 - Signature Spells - 25 4 3 3 3 3 2 2 1 1
Infobox

Hit Points
Hit Die d6
1st Level 6 + Con Mod
Level Up 1d6 + Con Mod
Proficiencies
Armor None
Weapons Simple
Save Throws Int, Wis
Skill (Choose 2) Arcana, History, Insight, Investigation, Medicine, Nature, Religion
Items
Starting Gold 55 GP
Multiclassing
Ability Score Minimum Int 13

Level 1: Spellcasting

As a student of arcane magic, you have learned to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class’s description.

Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.

When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.

Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.

The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice.

Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.

Spell Slots. The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.

The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.

If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.

Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.

Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells.

Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.

Expanding and Replacing a Spellbook

The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.
Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.
Copying the Book. You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.
If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.

Level 1: Ritual Adept

You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.

Level 1: Arcane Recovery

You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.

Once you use this feature, you can’t do so again until you finish a Long Rest.

Level 2: Scholar

While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.

Level 3: Wizard Subclass

You gain a Wizard subclass of your choice:

List 4 results

A subclass is a specialization that grants you special features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level and lower.

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.

Level 5: Memorize Spell

Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.

Level 18: Spell Mastery

You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.

Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.

Level 19: Epic Boon

You gain an Epic Boon feat or another feat of your choice for which you qualify.

Level 20: Signature Spells

Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.

Wizard Spell List

Table 215 results
NameCastRangeSchool
0 19
Acid SplashAction60 feetEvocation
Blade WardActionSelfAbjuration
Chill TouchActionTouchNecromancy
Dancing LightsAction120 feetIllusion
ElementalismAction30 feetTransmutation
Fire BoltAction120 feetEvocation
FriendsAction10 feetEnchantment
Mage HandAction30 feetConjuration
Mending1 minTouchTransmutation
MessageAction120 feetTransmutation
Mind SliverAction60 feetEnchantment
Minor IllusionAction30 feetIllusion
Poison SprayAction30 feetNecromancy
PrestidigitationAction10 feetTransmutation
Ray of FrostAction60 feetEvocation
Shocking GraspActionTouchEvocation
ThunderclapActionSelfEvocation
Toll the DeadAction60 feetNecromancy
True StrikeActionSelfDivination
1 24
Alarm1 Minute30 feetAbjuration
Burning HandsActionSelfEvocation
Charm PersonAction30 feetEnchantment
Chromatic OrbAction90 feetEvocation
Color SprayActionSelfIllusion
Detect MagicActionSelfDivination
Expeditious RetreatBonusSelfTransmutation
False LifeActionSelfNecromancy
Feather FallReaction60 feetTransmutation
Find Familiar1 Hour10 feetConjuration
GreaseAction60 feetConjuration
Hideous LaughterAction30 feetEnchantment
Ice KnifeAction60 feetConjuration
Identify1 MinuteTouchDivination
Illusory Script1 MinuteTouchIllusion
JumpBonusTouchTransmutation
Mage ArmorActionTouchAbjuration
Magic MissileAction120 feetEvocation
Ray of SicknessAction60 feetNecromancy
ShieldReactionSelfAbjuration
Silent ImageAction60 feetIllusion
SleepAction60 feetEnchantment
ThunderwaveActionSelfEvocation
Witch BoltAction60 feetEvocation
2 31
Acid ArrowAction90 feetEvocation
Arcane LockActionTouchAbjuration
Arcane VigorBonusSelfAbjuration
Arcanist's Magic AuraActionTouchIllusion
Augury1 MinuteSelfDivination
Blindness-DeafnessAction120 feetTransmutation
BlurActionSelfIllusion
Continual FlameActionTouchEvocation
Crown of MadnessAction120 feetEnchantment
DarknessAction60 feetEvocation
DarkvisionActionTouchTransmutation
Detect ThoughtsActionSelfDivination
Dragon's BreathBonusTouchTransmutation
Enlarge-ReduceAction30 feetTransmutation
Flaming SphereAction60 feetConjuration
Gentle ReposeActionTouchNecromancy
Gust of WindActionSelfEvocation
Hold PersonAction60 feetEnchantment
KnockAction60 feetTransmutation
LevitateAction60 feetTransmutation
Locate ObjectActionSelfDivination
Magic Mouth1 Minute30 feetIllusion
Mind SpikeAction120 feetDivination
Mirror ImageActionSelfIllusion
Misty StepBonusSelfConjuration
Phantasmal ForceAction60 feetIllusion
Ray of EnfeeblementAction60 feetNecromancy
Scorching RayAction120 feetEvocation
ShatterAction60 feetEvocation
SuggestionAction30 feetEnchantment
WebAction60 feetConjuration
3 28
Animate Dead1 Minute10 feetNecromancy
Bestow CurseActionTouchNecromancy
BlinkActionSelfTransmutation
Clairvoyance10 Minutes1 mileDivination
CounterspellReaction60 feetAbjuration
Dispel MagicAction120 feetAbjuration
FearActionSelfIllusion
FireballAction150 feetEvocation
FlyActionTouchTransmutation
Glyph of Warding1 HourTouchAbjuration
HasteAction30 feetTransmutation
Hypnotic PatternAction120 feetIllusion
Lightning BoltActionSelfEvocation
Magic Circle1 Minute10 feetAbjuration
Major ImageAction120 feetIllusion
NondetectionActionTouchAbjuration
Protection from EnergyActionTouchAbjuration
Remove CurseActionTouchAbjuration
SendingActionUnlimitedDivination
Sleet StormAction150 feetConjuration
SlowAction120 feetTransmutation
Speak with DeadAction10 feetNecromancy
Stinking CloudAction90 feetConjuration
Summon FeyAction90 feetConjuration
Summon UndeadAction90 feetNecromancy
Tiny Hut1 MinuteSelfEvocation
Vampiric TouchActionSelfNecromancy
Water BreathingAction30 feetTransmutation
4 27
Arcane EyeAction30 feetDivination
BanishmentAction30 feetAbjuration
Black TentaclesAction90 feetConjuration
BlightAction30 feetNecromancy
Charm MonsterAction30 feetEnchantment
ConfusionAction90 feetEnchantment
Conjure Minor Elementals1 MinuteSelfConjuration
Control WaterAction300 feetTransmutation
Dimension DoorAction500 feetConjuration
DivinationActionSelfDivination
Fabricate10 Minutes120 feetTransmutation
Faithful HoundAction30 feetConjuration
Fire ShieldActionSelfEvocation
Greater InvisibilityActionTouchIllusion
Hallucinatory Terrain10 Minutes300 feetIllusion
Ice StormAction300 feetEvocation
Phantasmal KillerAction120 feetIllusion
PolymorphAction60 feetTransmutation
Private Sanctum10 Minutes120 feetAbjuration
Resilient SphereAction30 feetAbjuration
Secret ChestActionTouchConjuration
Stone ShapeActionTouchTransmutation
Summon AberrationAction90 feetConjuration
Summon ConstructAction90 feetConjuration
Summon ElementalAction90 feetConjuration
Vitriolic SphereAction150 feetEvocation
Wall of FireAction120 feetEvocation
5 26
Arcane HandAction120 feetEvocation
Circle of PowerActionSelfAbjuration
CloudkillAction120 feetConjuration
Cone of ColdActionSelfEvocation
Conjure ElementalAction60 feetConjuration
Contact Other Plane1 MinuteSelfDivination
Creation1 min30 feetIllusion
Dominate PersonAction60 feetEnchantment
Dream1 MinuteSpecialIllusion
Geas1 Minute60 feetEnchantment
Hold MonsterAction90 feetEnchantment
Legend Lore10 MinutesSelfDivination
Modify MemoryAction30 feetEvocation
Planar Binding1 Hour60 feetAbjuration
Regal PresenceActionSelfEnchantment
Scrying10 MinutesSelfDivination
SeemingAction30 feetIllusion
Steel Wind StrikeAction30 feetConjuration
Storm of RadianceAction120 feetEvocation
Summon DragonAction60 feetConjuration
Synaptic StaticAction120 feetEnchantment
TelekinesisAction60 feetTransmutation
Telepathic BondAction30 feetDivination
Teleportation Circle1 Minute10 feetConjuration
Wall of ForceAction120 feetEvocation
Wall of StoneAction120 feetEvocation
6 21
Arcane GateAction500 feetConjuration
Bubbling CauldronAction5 feetConjuration
Chain LightningAction150 feetEvocation
Circle of DeathAction150 feetNecromancy
Contingency10 MinutesSelfAbjuration
Create Undead1 Minute10 feetNecromancy
DisintegrateAction60 feetTransmutation
EyebiteActionSelfNecromancy
Flesh to StoneAction60 feetTransmutation
Freezing SphereAction300 feetEvocation
Globe of InvulnerabilityActionSelfAbjuration
Guards and Wards10 MinutesTouchAbjuration
Instant Summons1 MinuteTouchConjuration
Irresistible DanceAction30 feetEnchantment
Magic Jar1 MinuteSelfNecromancy
Mass SuggestionAction60 feetEnchantment
Move EarthAction120 feetTransmutation
Programmed IllusionAction120 feetIllusion
Summon FiendAction90 feetConjuration
SunbeamActionSelfEvocation
Wall of IceAction120 feetEvocation
7 15
Arcane SwordAction90 feetEvocation
Delayed Blast FireballAction150 feetEvocation
EtherealnessActionSelfConjuration
Finger of DeathAction60 feetNecromancy
ForcecageAction100 feetEvocation
Magnificent Mansion1 Minute300 feetConjuration
Mirage Arcane10 MinutesSightIllusion
Plane ShiftActionTouchConjuration
Prismatic SprayActionSelfEvocation
Project ImageAction500 milesIllusion
Reverse GravityAction100 feetTransmutation
SequesterActionTouchTransmutation
Simulacrum12 HoursTouchIllusion
Symbol1 MinuteTouchAbjuration
TeleportAction10 feetConjuration
8 13
Antimagic FieldActionSelfAbjuration
Antipathy-Sympathy1 hour60 feetEnchantment
BefuddlementAction150 feetEnchantment
Clone1 HourTouchNecromancy
Control Weather10 MinutesSelfTransmutation
DemiplaneAction60 feetConjuration
Dominate MonsterAction60 feetEnchantment
Incendiary CloudAction150 feetConjuration
MazeAction60 feetConjuration
Mind BlankActionTouchAbjuration
Power Word StunAction60 feetEnchantment
SunburstAction150 feetEvocation
TelepathyActionUnlimitedDivination
9 11
Astral Projection1 hour10 feetNecromancy
Foresight1 minTouchDivination
GateAction60 feetConjuration
Imprisonment1 min30 feetAbjuration
Meteor SwarmAction1 mileEvocation
Power Word KillAction60 feetEnchantment
Prismatic WallAction60 feetAbjuration
Time StopActionSelfTransmutation
True PolymorphAction30 feetTransmutation
WeirdAction120 feetIllusion
WishActionSelfConjuration